// draw 3D axes void drawAxes(float axis_length) { stroke(#FF0000); line(0.0, 0.0, 0.0, axis_length, 0.0, 0.0); // x-axis stroke(#00FF00); line(0.0, 0.0, 0.0, 0.0, axis_length, 0.0); // y-axis stroke(#0000FF); line(0.0, 0.0, 0.0, 0.0, 0.0, axis_length); // z-axis noStroke(); }